glDrawRangeElements

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void glDrawRangeElements(Primitives mode, gl.GLuint start, gl.GLuint end, ubyte[] data)
  2. void glDrawRangeElements(Primitives mode, gl.GLuint start, gl.GLuint end, ushort[] data)
    void
    glDrawRangeElements
    (,
    gl.GLuint start
    ,
    gl.GLuint end
    ,
    ushort[] data
    )
  3. void glDrawRangeElements(Primitives mode, gl.GLuint start, gl.GLuint end, uint[] data)

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